The Jekyll and Hyde of App Review - Part I

Thu, Apr. 19 2012

Today is a good day.

We've successfully launched the app trio of Ticker Quiz, Word Cracker, and Roman Backgammon for eoz games.

We're working on interesting website projects.

And I stayed up last night, testing our next homegrown education app and I'm really impressed with the gameplay.

When I got out of bed this morning, there was a distinct bounce in my step and a genuine eagerness in my work commute as I considered the day ahead with hope and excitement.

But last week at this time was an entirely different story.

I shudder to think of the nightmare my waking life had become.

Heed this, my fellow developers, as a cautionary tale that dives into the deepest pit of darkness, before hope...is restored.

You too, can survive the mad science of Apple's App Review.

I know this, because I did just that.

And along the way, I met two very different characters.

Rewind.

Two weeks ago, we submitted a minor update to the App Store to fix a broken link for both Ticker Quiz and Word Cracker.

We also wrapped and submitted Roman Backgammon 1.0.

I was happy.

Eoz games was happy.

And love was in the air, along with various marketing efforts, including press releases and active app reviews.

We've developed many apps for ourselves, and for others, and we know the routine - app approvals and updates typically take a full week from the time they are submitted to the actual review and approval, so I kicked my feet up and set my cruise control.

At the time, I didn't even consider that anything could go wrong with Ticker Quiz and Word Cracker - my only concern with eoz games was Roman Backgammon because the first approval is always a bit uncertain.

A week passed, and I got notice from eoz games that Ticker Quiz and Word Cracker had passed review and both updates were available for sale in the App Store.

All according to plan, or so I thought.

I approached work the next day with only Roman Backgammon on my mind.

And then came the call from eoz:

"The Word Cracker update is crashing."

"No way" I thought, but I said (calmly) "Let me have a look and I'll call you back."

I hadn't even downloaded the update from the App Store yet - but I did.

And sure enough, the app crashed in Solo mode, upon completion of a game - every single time.

My first thought struck like a poison dart - we're going to have to live with this app crashing in the App Store for an entire week while Apple reviews it.

Before I could even mobilize the team to formulate a plan of action, I got an email from eoz:

"Roman Backgammon 1.0 - REJECTED!"

To Be Continued... 

Read Part II

There’s a New App Developer in Town - eoz games!

Tue, Mar. 27 2012

In the wild west of app development, it helps to partner up with a developer who’s no stranger to danger. And believe me, we’ve seen our share - as a soup to nuts indie developer, and as a hired gun.We first met new game company, eoz games, right around the holidays, when they were just a bunch of sketches on index cards.Today, we’ve developed and published two eoz games, Ticker Quiz and Word Cracker, for the App Store and another, Roman Backgammon, is in beta testing with Apple submission just around the bend.It’s no easy task, launching a game company virtually overnight. We pushed and pulled and cursed and toiled, to get the specs and design just right. And once the dust (mostly) settled, we’ve got three polished apps - cocked and ready to download. They’ve filled out a bit since we first met, but in reality, these three games haven’t strayed far from their humble 3 x 5 beginnings. The trio might be bigger and shinier now, but the beauty and simplicity of the original game concepts remains intact.App #1 is called Ticker Quiz - it’s a handy pocket game for those itching to test their stock symbol know-how. The game can be played two ways: by company name, or by ticker. The timed game can be played solo or in head-to-head mode and the top scores appear on the Game Center leader boards.App #2 is called Word Cracker - if you’re daring enough to call yourself a wordsmith, you better be willing to lay it on the table and prove it with this app. The timed game is played two ways: with or without spaces (think hangman) and also offers solo and head-to-head play modes. Like Ticker Quiz, top scores appear on the Game Center leaderboards.App #3, Roman Backgammon, is my personal favorite of the bunch. Addicting and challenging, this app takes the classic Backgammon game and adds a historical twist with slightly different rules and a custom game board and dice design to take you back in time. Once you’ve beaten the crafty AI a few times, you may think you’re ready for a high noon duel with a dice-slinger from another far off town, and the Game Center integration will bring the challenger to you - just pick a stranger and pit your wits.Together, this app trio represent some of the finest games you’ll play this side of Dodge City.

eoz games in the App Store

Shake-a-Phrase is an Apple Staff Favorite!

Fri, Mar. 16 2012

Q: What do NASA, MOMA and Shake-a-Phrase have in common?

A: They're all featured Staff Favorites in the App Store Education category.

It's always nice to be featured by Apple.

And celebrating the launch of the new iPad with some App Store stars in the Staff Favorites lounge ain't a bad way to spend the day.

More shrimp cocktail?

Why yes - don't mind if I do.

Oh look, there's Dr. Seuss - gotta run!...

(Stay tuned for the launch of a trio of game apps we're working on for a client - instant game company!)

Shake-a-Phrase 

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