A New App To Climb
Mon, Apr. 13 2015I’m pretty sure I just finished writing the script for our new app and I’m only a week behind schedule. I can’t tell you the name of the app yet but I can tell you we’re planning to release it in May. The fact that I’ve finished the script fills me with a great sense of accomplishment and a powerful urge to sleep. Just a couple of weeks ago I can remember staring up at the daunting mountain of to-do tasks ahead of us, and thinking, “the climb starts now.” Here is that steep task list:
- Finish character script
- Illustrate and animate all characters
- Finalize content levels
- Finish app layouts and design
- Source and purchase all music
- Source and purchase all sfx
- Design app icon - all sizes
- App Store screenshots - all sizes
- App video? - all sizes
- Make social media promo cards
- Write Parent/Teacher/Help content
- Record scratch audio for content
- Recording party for character audio
- Contact friends, bloggers, teachers, parents
- Oh yeah, programming
- Internal Alpha testing
- Kid testing
- Feedback
- Revise content and record final audio
- Make the game better
- Write app description
- More testing
- More feedback
- More making better
- Update website
- Social media updates and email list mailing
- Go
Today, we have a rough, playable game that we’re testing and refining as I type. We pushed the build late last week and immediately opened up a punch list in Google Docs to detail everything that is wrong, broken or missing from the current game. Needless to say, it is a long list. The good news is, I can already see that the core mechanic works and I am eagerly awaiting the next test build. The builds will be coming fast and furious from this point forward in a sprint to reach our final app. Stay tuned - I hope to have more to share with you later this week.